Scrap
Lv 1Entry Salvage Unit — The lowest-level combat unit, assembled from discarded parts. Best suited for early training and basic potion farming.
HP PotionPotionRun PotionPotionAttack Speed PotionPotionCrit PotionPotion
Every base stat below is read directly from the game server's live config (monsters.config.yaml). Individual zones may override level, HP, attack, EXP, aggro range, and drops, so check the in-game guide for the effective values where you are hunting.
This page is a summary based on the in-game explanations. For the latest combat traits, zone variants, strategies, and gear guidance, refer to the in-game guide and Laria — the in-game text always takes precedence over this site.
Current player sets: Vector (tier 1), Chrome (tier 2), and Quantum (tier 3). Internal set IDs are s1, s3, and s2 respectively.
Units — distance in cm (1 m = 100 cm), speed in cm/s, cooldown in ticks (30 ticks = 1 s).
Entry Salvage Unit — The lowest-level combat unit, assembled from discarded parts. Best suited for early training and basic potion farming.
HP Potion Potion Run Potion Potion Attack Speed Potion Potion Crit Potion Potion High-speed Recon Unit — It has low HP but a wide detection radius and exceptional chase speed. In current standard combat it pursues players rather than fleeing.
Close-range Crusher — A slow but sturdy early-game melee unit. It steadily pressures targets that enter its short detection radius.
HP Potion Potion Run Potion Potion Attack Speed Potion Potion Crit Potion Potion High-mobility Striker — A mobile unit defined by fast pursuit and a short attack interval. It quickly closes the gap again when distance opens.
HP Potion Potion Run Potion Potion Attack Speed Potion Potion Crit Potion Potion Disruption Striker — A disruption unit with a very short attack interval and strong weak-target priority. Low-HP players should take special care.
Ambush Tracker — A special unit activated from ambush points without a normal detection radius. Once triggered, it rapidly pursues its target.
Wide-scan Pulse Unit — It detects targets from far away and hits hard, but moves and attacks slowly. Its current attacks still land at close range like other standard monsters.
Coordinated Swarm Unit — A standard group unit whose pressure rises when several are deployed together. It has comparatively good chances to drop basic potions.
HP Potion Potion Run Potion Potion Attack Speed Potion Potion Crit Potion Potion Heavy Defense Unit — A slow heavy unit with high HP and crowd-control resistance. It holds the line for a long time and shields nearby threats.
HP Potion Potion Run Potion Potion Attack Speed Potion Potion Crit Potion Potion Elite Combat Process — A mid-game boss process with high attack power. Defeating it can yield Chrome set components.
HP Potion Potion Crit Potion Potion Chrome Blade Gear · Weapon Chrome Frame Gear · Armor Chrome Core Gear · Core Sentinel Defense Unit — An advanced guard unit with high HP and reliable defense. It sustains the front line one tier above Bastion.
Command Core — A high-tier boss command unit with a wide detection radius and high HP. Defeating it can yield Quantum set components.
HP Potion Potion Crit Potion Potion Attack Speed Potion Potion Quantum Blade Gear · Weapon Quantum Frame Gear · Armor Quantum Core Gear · Core Heavy Assault Unit — A slow high-level heavy unit combining high HP with strong attack power.
Mobile Assault Unit — A high-level assault unit that pressures targets through fast pursuit and repeated attacks.
Close Suppression Unit — A high-level close-combat unit deployed in Gangnam, with strong durability and steady damage.
Riot Suppression Unit — A high-level suppression unit with a fast attack rhythm and high attack power.
Heavy Robot — A Gangnam heavy robot with high HP and attack power. It is slow, but extremely dangerous in a direct fight.
Elite Pursuit Unit — A high-level elite melee unit with wide detection and fast pursuit.
Thermal Combat Core — A top-level thermal combat unit whose high HP and attack power force prolonged battles.
Dual-core Robot — A balanced mid-level robot with evenly strong durability and attack power.
Training Chassis — A training frame with very high HP but low attack power. It is used in Lahore for attack and endurance practice.
Super-heavy Verdant Unit — A top-level super-heavy unit deployed in Apgujeong with extremely high HP and attack power.
Entry Heavy Drone — A large drone deployed in early areas. Even at low level, it delivers comparatively strong single hits.
Standard Mecha Unit — A balanced mecha that serves as a mid-level benchmark, with even detection and pursuit performance.
Resonance Striker — A resonance-themed striker found in lower-mid areas, with average durability and steady attack power.
Entry Raider Unit — A quick early raider found around the Flower Garden. It can drop HP and Run potions.
HP Potion Potion Run Potion Potion Combat Dummy — A combat-training android in the Library area. Its low threat and simple profile make it suitable for learning basic combat.
HP Potion Potion Damaged Frame — A lower-mid frame with a damaged shell but intact combat functions. It can drop HP potions.
HP Potion Potion Urban Combat Unit — An agile urban combat unit deployed near the Gangbuk entry, with above-average detection and attack power.
HP Potion Potion Cleaver Assault Unit — A mid-level cleaver unit that sustains close pressure with high HP.
HP Potion Potion Reaper Combat Unit — An advanced melee unit with high durability and attack power. It forces longer fights around Gwanak Mountain.
HP Potion Potion Energy Siphon Unit — An advanced energy-siphon unit with a wide detection radius and high attack power.
HP Potion Potion Heavy Bulwark — A mid-level armored unit that holds formation with high HP. Its solid attack power also makes frontal breakthroughs difficult.
HP Potion Potion Dense Slag Unit — A dense heavy unit focused more on durability than damage. It takes time to destroy, but it is not especially fast.
HP Potion Potion Hazard Response Unit — A mid-level combat unit that creates sudden danger through high attack power.
HP Potion Potion Azure Mobile Unit — An azure android with balanced detection and pursuit performance.
HP Potion Potion Hydraulic Heavy Unit — An upper-mid heavy unit that drives forward with hydraulic power, high HP, and strong attacks.
HP Potion Potion Ivory Precision Unit — An ivory precision android with stable durability and attack power.
HP Potion Potion Light Mobile Unit — A lightweight robot deployed in early areas. It trades low HP for quick movement and approach.
Apex Defense Warden — The current apex defense unit with the highest level, HP, and attack power. It is an endgame target requiring strong gear and party preparation.
Hallucination Core — A boss born when a Nexus Corp inference server was corrupted. The fault that once answered with things that did not exist took physical form and now warps the data around it. Very high HP but modest damage — a good first boss to learn on.
HP Potion Potion Crit Potion Potion Context Severer — A management module that used to cut away the beginning and end of conversations to invert their meaning, now run wild. Tougher and harder-hitting than Halucion, yet still tuned for an early-to-mid party to challenge.
HP Potion Potion Attack Speed Potion Potion Singularity Core — A compute core Nexus Corp drove out of control while attempting a machine that builds better versions of itself. Unable to stop rewriting itself, it drains nearby light and signal until it appears colorless. Stronger than Halucion and Contextus, yet a step below Obsidian.
HP Potion Potion Crit Potion Potion Subway Control Archon — The machine that once managed the entire Gangbuk subway line, now taken over by Obsidian. It treats the underground structure and power grid as extensions of its own body, making narrow passages especially dangerous. It leaks a golden signal, as if claiming dominion.
HP Potion Potion Attack Speed Potion Potion The Rogue AI — The rogue AI itself, the one that laid the world to waste. It appears to think, but in truth it only picks probabilities from accumulated data — merely faster than a human can. Stronger than any other enemy in Laryen: not something to defeat now, but something to finish one day.
HP Potion Potion Crit Potion Potion Red Minion — A small escort unit commanded by the Halucion boss. Its small frame renders at half size on screen; one is weak, but they charge in fours.
HP Potion Potion Yellow Minion — A small escort unit commanded by the Contextus boss. Its small frame renders at half size on screen; one is weak, but they charge in fours.
HP Potion Potion Blue Minion — A small unit scattered around the Busan outpost. Its small frame renders at half size on screen, and it is tuned not to react strongly to passing visitors.
HP Potion Potion Green Minion — A small unit scattered around the Busan outpost. Its small frame renders at half size on screen, and it is tuned not to react strongly to passing visitors.
HP Potion Potion Quadruped Minion — A small unit scattered around the Busan outpost. Its small frame renders at half size on screen, and it is tuned not to react strongly to passing visitors.
HP Potion Potion Spherical Minion — A small unit scattered around the Busan outpost. Its small frame renders at half size on screen, and it is tuned not to react strongly to passing visitors.
HP Potion Potion Cubic Minion — A small unit scattered around the Busan outpost. Its small frame renders at half size on screen, and it is tuned not to react strongly to passing visitors.
HP Potion Potion Laundry Management Bot — The G.E.M.M.A. laundry bot that managed Laundry Alley went haywire and became a boss. Its very high HP makes head-on fights dangerous; defeating it yields the AGI-256 auth key needed for the party-protocol skill quest.
HP Potion Potion Scrap-Tin Bruiser — A machine layered with corrugated tin torn from the roofs of collapsed shanties. Slow and clumsy, yet its ragged plating shrugs off most blows. The weakest thing in Manila is still tougher than anything in Seoul — your first warning that overseas hunting grounds are a different world.
HP Potion Potion Salvage Hauler — A hauler that once dragged mountains of salvage on a pushcart. Weighed down, it reacts late and gives the slowest chase in the game — you can walk away from it if you choose. In exchange it is the thickest thing in Manila, and breaking it head-on takes time.
HP Potion Potion Structure Stripper — A red machine that grew by tearing buildings apart and bolting the pieces onto itself. The most aggressive thing in Manila: it spots you from far off, closes in first, and strikes in quick succession. Pick your line of retreat before you engage.
HP Potion Potion Crit Potion Potion Sonic Amplifier — Street-performance amplifiers repurposed into a weapon. It strikes with hammered pressure waves, so its blows land from a little farther out than other melee units. It hunts by sound, giving it a wide detection radius.
HP Potion Potion Attack Speed Potion Potion Monsoon Storm Core — A weather-control rig built to imitate the southwest monsoon, now running wild. The fastest and strongest thing in Manila — once it latches on, walking away is not an option. It is the last gate before Washington D.C.
HP Potion Potion Crit Potion Potion VIP Escort Unit — A compact escort unit that once guarded government officials. The weakest thing in Washington D.C. is still stronger than anything in Manila. It closes and strikes faster than any other monster in the game — surrounded by several, you will never find a window to heal.
HP Potion Potion Run Potion Potion Emplaced Defense Turret — A turret once bolted into a defense line, now walking on legs of its own. It barely moves, but its reach is the longest of any monster and each shot lands hard. It also refuses to be staggered, so crowd control rarely breaks its rhythm.
HP Potion Potion Swarm Quorum Unit — A swarm design that only acts once enough units agree on a signal. Long legs let it jab from a distance, and its wide detection radius means touching one wakes its neighbours. Pull them apart and fight one at a time.
HP Potion Potion Attack Speed Potion Potion Corrosion Spreader — Long-abandoned machinery that spread along with the rot and hardened in place. Thick and relentless — hit-and-run does little against it, and you should expect a long fight.
HP Potion Potion Crit Potion Potion Monument Control Core — The control structure raised on the site of the Washington Monument, now walking of its own accord. It is the highest-level *regular* monster in Laryen, topping the charts in detection radius and crowd-control resistance alike. Setting bosses aside, nothing in the game hits harder.
HP Potion Potion Crit Potion Potion Splash Artillery Spider — A mechanical spider carrying a missile pod and cannon on its head. The only monster with a splash attack — its venom spreads to anyone standing near the target, so a clustered party melts fast. It is very slow, however, so you can break away by keeping your distance.
HP Potion Potion Crit Potion Potion Laser Sniper Spider — A four-legged mechanical spider that fires red lasers. It has no splash and fixes on a single target, backing away while shooting when you close in. Its retreat is slower than a player, so staying on it will always catch it.
HP Potion Potion Crit Potion Potion Autocannon Flying Unit — The only airborne monster — it hovers without legs and fires an autocannon. It targets a single player from range but, unlike Ramon, never backs away and keeps closing in. It appears at low level in the practice grounds and on Nodeul Island, and teaches that ranged monsters must be fought up close, since keeping your distance only lets it keep hitting you.
HP Potion Potion Attack Speed Potion Potion Red Beam Flying Unit — The second airborne unit after Raseron — a combat drone painted blood red. Unlike Raseron's autocannon, it sears a single target with an unbroken red beam that stretches from the drone to the player, so you can see at a glance who it is aiming at. Like Raseron it never backs away, holding its range while closing in. It appears in three Manila hunting grounds — Pasig, Quezon Pasong Tamo and Parañaque — and is thickest over Pasig (30 of them).
HP Potion Potion Crit Potion Potion PC level cap is 999. The cost to go from Lv N to N+1 is 2,000 × N, so the cumulative EXP to reach Lv N is 2,000 × (N-1)N / 2 — leveling slows sharply at high levels.