Bestiary

Monsters of Laryen

Every base stat below is read directly from the game server's live config (monsters.config.yaml). Individual zones may override level, HP, attack, EXP, aggro range, and drops, so check the in-game guide for the effective values where you are hunting.

This page is a summary based on the in-game explanations. For the latest combat traits, zone variants, strategies, and gear guidance, refer to the in-game guide and Laria — the in-game text always takes precedence over this site.

Current player sets: Vector (tier 1), Chrome (tier 2), and Quantum (tier 3). Internal set IDs are s1, s3, and s2 respectively.

Units — distance in cm (1 m = 100 cm), speed in cm/s, cooldown in ticks (30 ticks = 1 s).

Scrap

Lv 1

Entry Salvage Unit — The lowest-level combat unit, assembled from discarded parts. Best suited for early training and basic potion farming.

HP90
Attack7
EXP19
Aggro range350 cm
Patrol speed45 cm/s
Chase speed67 cm/s
Attack range80 cm
Attack cooldown50 tick (1.7 s)
Leash range2,500 cm
CC resist15
Drops
  • HP Potion Potion chance 1% · qty 1–3
  • Run Potion Potion chance 0.1% · qty 1–2
  • Attack Speed Potion Potion chance 0.04% · qty 1
  • Crit Potion Potion chance 0.2% · qty 1

Recon

Lv 9

High-speed Recon Unit — It has low HP but a wide detection radius and exceptional chase speed. In current standard combat it pursues players rather than fleeing.

HP700
Attack61
EXP165
Aggro range500 cm
Patrol speed70 cm/s
Chase speed320 cm/s
Attack range80 cm
Attack cooldown120 tick (4 s)
Leash range4,000 cm
CC resist5
Drops No drops

Crusher

Lv 10

Close-range Crusher — A slow but sturdy early-game melee unit. It steadily pressures targets that enter its short detection radius.

HP1,200
Attack68
EXP187
Aggro range250 cm
Patrol speed50 cm/s
Chase speed200 cm/s
Attack range80 cm
Attack cooldown60 tick (2 s)
Leash range2,500 cm
CC resist20
Drops
  • HP Potion Potion chance 2% · qty 1–2
  • Run Potion Potion chance 0.2% · qty 1
  • Attack Speed Potion Potion chance 0.2% · qty 1
  • Crit Potion Potion chance 1% · qty 1

Skitter

Lv 25

High-mobility Striker — A mobile unit defined by fast pursuit and a short attack interval. It quickly closes the gap again when distance opens.

HP6,076
Attack169
EXP460
Aggro range350 cm
Patrol speed75 cm/s
Chase speed280 cm/s
Attack range80 cm
Attack cooldown45 tick (1.5 s)
Leash range2,000 cm
CC resist30
Drops
  • HP Potion Potion chance 2% · qty 1–2
  • Run Potion Potion chance 0.2% · qty 1
  • Attack Speed Potion Potion chance 0.2% · qty 1
  • Crit Potion Potion chance 1% · qty 1

Glitch

Lv 16

Disruption Striker — A disruption unit with a very short attack interval and strong weak-target priority. Low-HP players should take special care.

HP1,360
Attack86
EXP270
Aggro range350 cm
Patrol speed75 cm/s
Chase speed260 cm/s
Attack range80 cm
Attack cooldown37 tick (1.2 s)
Leash range2,500 cm
CC resist25
Drops No drops

Stalker

Lv 25

Ambush Tracker — A special unit activated from ambush points without a normal detection radius. Once triggered, it rapidly pursues its target.

HP7,426
Attack203
EXP502
Aggro range0 cm
Patrol speed55 cm/s
Chase speed260 cm/s
Attack range80 cm
Attack cooldown67 tick (2.2 s)
Leash range0 cm
CC resist15
Drops No drops

Pulse

Lv 30

Wide-scan Pulse Unit — It detects targets from far away and hits hard, but moves and attacks slowly. Its current attacks still land at close range like other standard monsters.

HP6,480
Attack203
EXP549
Aggro range425 cm
Patrol speed55 cm/s
Chase speed150 cm/s
Attack range80 cm
Attack cooldown90 tick (3 s)
Leash range3,000 cm
CC resist10
Drops No drops

Swarm

Lv 35

Coordinated Swarm Unit — A standard group unit whose pressure rises when several are deployed together. It has comparatively good chances to drop basic potions.

HP9,450
Attack237
EXP648
Aggro range425 cm
Patrol speed65 cm/s
Chase speed240 cm/s
Attack range80 cm
Attack cooldown52 tick (1.7 s)
Leash range3,500 cm
CC resist40
Drops
  • HP Potion Potion chance 5% · qty 1–2
  • Run Potion Potion chance 0.4% · qty 1
  • Attack Speed Potion Potion chance 0.2% · qty 1
  • Crit Potion Potion chance 1% · qty 1

Bastion

Lv 45

Heavy Defense Unit — A slow heavy unit with high HP and crowd-control resistance. It holds the line for a long time and shields nearby threats.

HP18,226
Attack304
EXP856
Aggro range350 cm
Patrol speed45 cm/s
Chase speed180 cm/s
Attack range80 cm
Attack cooldown75 tick (2.5 s)
Leash range3,000 cm
CC resist50
Drops
  • HP Potion Potion chance 2% · qty 1–2
  • Run Potion Potion chance 0.2% · qty 1
  • Attack Speed Potion Potion chance 0.2% · qty 1
  • Crit Potion Potion chance 1% · qty 1

Daemon

Lv 40

Elite Combat Process — A mid-game boss process with high attack power. Defeating it can yield Chrome set components.

HP14,040
Attack378
EXP872
Aggro range425 cm
Patrol speed60 cm/s
Chase speed240 cm/s
Attack range80 cm
Attack cooldown60 tick (2 s)
Leash range3,000 cm
CC resist40
Drops
  • HP Potion Potion chance 5% · qty 1–2
  • Crit Potion Potion chance 2% · qty 1
  • Chrome Blade Gear · Weapon chance 2% · qty 1
  • Chrome Frame Gear · Armor chance 2% · qty 1
  • Chrome Core Gear · Core chance 2% · qty 1

Sentinel

Lv 50

Sentinel Defense Unit — An advanced guard unit with high HP and reliable defense. It sustains the front line one tier above Bastion.

HP18,900
Attack338
EXP945
Aggro range350 cm
Patrol speed50 cm/s
Chase speed190 cm/s
Attack range80 cm
Attack cooldown70 tick (2.3 s)
Leash range3,000 cm
CC resist45
Drops No drops

Overlord

Lv 60

Command Core — A high-tier boss command unit with a wide detection radius and high HP. Defeating it can yield Quantum set components.

HP32,400
Attack473
EXP1,245
Aggro range550 cm
Patrol speed55 cm/s
Chase speed240 cm/s
Attack range80 cm
Attack cooldown60 tick (2 s)
Leash range3,500 cm
CC resist60
Drops
  • HP Potion Potion chance 6% · qty 2–3
  • Crit Potion Potion chance 3% · qty 1–2
  • Attack Speed Potion Potion chance 0.6% · qty 1
  • Quantum Blade Gear · Weapon chance 2% · qty 1
  • Quantum Frame Gear · Armor chance 2% · qty 1
  • Quantum Core Gear · Core chance 2% · qty 1

Morak

Lv 75

Heavy Assault Unit — A slow high-level heavy unit combining high HP with strong attack power.

HP25,650
Attack574
EXP1,483
Aggro range375 cm
Patrol speed55 cm/s
Chase speed200 cm/s
Attack range80 cm
Attack cooldown65 tick (2.2 s)
Leash range3,000 cm
CC resist50
Drops No drops

Zorak

Lv 85

Mobile Assault Unit — A high-level assault unit that pressures targets through fast pursuit and repeated attacks.

HP29,700
Attack709
EXP1,748
Aggro range425 cm
Patrol speed65 cm/s
Chase speed230 cm/s
Attack range80 cm
Attack cooldown55 tick (1.8 s)
Leash range3,000 cm
CC resist45
Drops No drops

Rook

Lv 110

Close Suppression Unit — A high-level close-combat unit deployed in Gangnam, with strong durability and steady damage.

HP32,400
Attack743
EXP2,045
Aggro range375 cm
Patrol speed60 cm/s
Chase speed210 cm/s
Attack range80 cm
Attack cooldown60 tick (2 s)
Leash range3,000 cm
CC resist45
Drops No drops

Riot

Lv 115

Riot Suppression Unit — A high-level suppression unit with a fast attack rhythm and high attack power.

HP37,800
Attack878
EXP2,265
Aggro range425 cm
Patrol speed70 cm/s
Chase speed240 cm/s
Attack range80 cm
Attack cooldown48 tick (1.6 s)
Leash range3,000 cm
CC resist40
Drops No drops

X-Bot

Lv 110

Heavy Robot — A Gangnam heavy robot with high HP and attack power. It is slow, but extremely dangerous in a direct fight.

HP43,200
Attack1,013
EXP2,385
Aggro range350 cm
Patrol speed50 cm/s
Chase speed190 cm/s
Attack range80 cm
Attack cooldown70 tick (2.3 s)
Leash range3,000 cm
CC resist55
Drops No drops

Mira

Lv 115

Elite Pursuit Unit — A high-level elite melee unit with wide detection and fast pursuit.

HP45,900
Attack1,080
EXP2,520
Aggro range450 cm
Patrol speed70 cm/s
Chase speed245 cm/s
Attack range80 cm
Attack cooldown50 tick (1.7 s)
Leash range3,000 cm
CC resist45
Drops No drops

Inferno

Lv 120

Thermal Combat Core — A top-level thermal combat unit whose high HP and attack power force prolonged battles.

HP54,000
Attack1,215
EXP2,750
Aggro range475 cm
Patrol speed70 cm/s
Chase speed245 cm/s
Attack range80 cm
Attack cooldown48 tick (1.6 s)
Leash range3,000 cm
CC resist50
Drops No drops

Bi-Bot

Lv 50

Dual-core Robot — A balanced mid-level robot with evenly strong durability and attack power.

HP18,900
Attack338
EXP945
Aggro range375 cm
Patrol speed60 cm/s
Chase speed200 cm/s
Attack range80 cm
Attack cooldown55 tick (1.8 s)
Leash range3,000 cm
CC resist40
Drops No drops

Chassis

Lv 5

Training Chassis — A training frame with very high HP but low attack power. It is used in Lahore for attack and endurance practice.

HP5,000
Attack34
EXP138
Aggro range350 cm
Patrol speed50 cm/s
Chase speed150 cm/s
Attack range80 cm
Attack cooldown60 tick (2 s)
Leash range3,000 cm
CC resist30
Drops No drops

Verdant

Lv 125

Super-heavy Verdant Unit — A top-level super-heavy unit deployed in Apgujeong with extremely high HP and attack power.

HP64,800
Attack1,418
EXP3,065
Aggro range500 cm
Patrol speed75 cm/s
Chase speed250 cm/s
Attack range80 cm
Attack cooldown46 tick (1.5 s)
Leash range3,000 cm
CC resist60
Drops No drops

Titan

Lv 8

Entry Heavy Drone — A large drone deployed in early areas. Even at low level, it delivers comparatively strong single hits.

HP700
Attack54
EXP147
Aggro range300 cm
Patrol speed50 cm/s
Chase speed150 cm/s
Attack range80 cm
Attack cooldown55 tick (1.8 s)
Leash range3,000 cm
CC resist25
Drops No drops

Mecha

Lv 48

Standard Mecha Unit — A balanced mecha that serves as a mid-level benchmark, with even detection and pursuit performance.

HP12,150
Attack304
EXP863
Aggro range400 cm
Patrol speed60 cm/s
Chase speed200 cm/s
Attack range80 cm
Attack cooldown50 tick (1.7 s)
Leash range3,000 cm
CC resist40
Drops No drops

Riff

Lv 28

Resonance Striker — A resonance-themed striker found in lower-mid areas, with average durability and steady attack power.

HP6,750
Attack189
EXP515
Aggro range350 cm
Patrol speed55 cm/s
Chase speed180 cm/s
Attack range80 cm
Attack cooldown52 tick (1.7 s)
Leash range3,000 cm
CC resist35
Drops No drops

Raider

Lv 12

Entry Raider Unit — A quick early raider found around the Flower Garden. It can drop HP and Run potions.

HP900
Attack75
EXP212
Aggro range350 cm
Patrol speed70 cm/s
Chase speed220 cm/s
Attack range80 cm
Attack cooldown45 tick (1.5 s)
Leash range3,000 cm
CC resist25
Drops
  • HP Potion Potion chance 2% · qty 1–2
  • Run Potion Potion chance 0.2% · qty 1

Dummy

Lv 18

Combat Dummy — A combat-training android in the Library area. Its low threat and simple profile make it suitable for learning basic combat.

HP1,600
Attack102
EXP309
Aggro range300 cm
Patrol speed50 cm/s
Chase speed180 cm/s
Attack range80 cm
Attack cooldown60 tick (2 s)
Leash range3,000 cm
CC resist35
Drops
  • HP Potion Potion chance 2% · qty 1–2

Husk

Lv 22

Damaged Frame — A lower-mid frame with a damaged shell but intact combat functions. It can drop HP potions.

HP2,000
Attack135
EXP390
Aggro range350 cm
Patrol speed55 cm/s
Chase speed200 cm/s
Attack range80 cm
Attack cooldown52 tick (1.7 s)
Leash range3,000 cm
CC resist30
Drops
  • HP Potion Potion chance 3% · qty 1–2

Yaku

Lv 33

Urban Combat Unit — An agile urban combat unit deployed near the Gangbuk entry, with above-average detection and attack power.

HP8,640
Attack223
EXP610
Aggro range400 cm
Patrol speed70 cm/s
Chase speed230 cm/s
Attack range80 cm
Attack cooldown48 tick (1.6 s)
Leash range3,000 cm
CC resist35
Drops
  • HP Potion Potion chance 3% · qty 1–2

Cleaver

Lv 42

Cleaver Assault Unit — A mid-level cleaver unit that sustains close pressure with high HP.

HP14,850
Attack291
EXP798
Aggro range350 cm
Patrol speed50 cm/s
Chase speed190 cm/s
Attack range80 cm
Attack cooldown65 tick (2.2 s)
Leash range3,000 cm
CC resist45
Drops
  • HP Potion Potion chance 2% · qty 1–2

Reaper

Lv 55

Reaper Combat Unit — An advanced melee unit with high durability and attack power. It forces longer fights around Gwanak Mountain.

HP22,950
Attack405
EXP1,085
Aggro range375 cm
Patrol speed45 cm/s
Chase speed175 cm/s
Attack range80 cm
Attack cooldown72 tick (2.4 s)
Leash range3,000 cm
CC resist55
Drops
  • HP Potion Potion chance 2% · qty 1–3

Siphon

Lv 65

Energy Siphon Unit — An advanced energy-siphon unit with a wide detection radius and high attack power.

HP24,300
Attack540
EXP1,340
Aggro range450 cm
Patrol speed75 cm/s
Chase speed245 cm/s
Attack range80 cm
Attack cooldown46 tick (1.5 s)
Leash range3,000 cm
CC resist50
Drops
  • HP Potion Potion chance 3% · qty 1–2

Bulwark

Lv 35

Heavy Bulwark — A mid-level armored unit that holds formation with high HP. Its solid attack power also makes frontal breakthroughs difficult.

HP12,150
Attack270
EXP695
Aggro range350 cm
Patrol speed50 cm/s
Chase speed190 cm/s
Attack range80 cm
Attack cooldown65 tick (2.2 s)
Leash range3,000 cm
CC resist45
Drops
  • HP Potion Potion chance 3% · qty 1–2

Slag

Lv 45

Dense Slag Unit — A dense heavy unit focused more on durability than damage. It takes time to destroy, but it is not especially fast.

HP21,600
Attack237
EXP793
Aggro range300 cm
Patrol speed40 cm/s
Chase speed160 cm/s
Attack range80 cm
Attack cooldown80 tick (2.7 s)
Leash range3,000 cm
CC resist70
Drops
  • HP Potion Potion chance 4% · qty 1–2

Hazard

Lv 40

Hazard Response Unit — A mid-level combat unit that creates sudden danger through high attack power.

HP13,500
Attack324
EXP810
Aggro range375 cm
Patrol speed60 cm/s
Chase speed210 cm/s
Attack range80 cm
Attack cooldown55 tick (1.8 s)
Leash range3,000 cm
CC resist50
Drops
  • HP Potion Potion chance 3% · qty 1–2

Azure

Lv 38

Azure Mobile Unit — An azure android with balanced detection and pursuit performance.

HP10,260
Attack284
EXP733
Aggro range400 cm
Patrol speed70 cm/s
Chase speed230 cm/s
Attack range80 cm
Attack cooldown48 tick (1.6 s)
Leash range3,000 cm
CC resist35
Drops
  • HP Potion Potion chance 3% · qty 1–2

Piston

Lv 50

Hydraulic Heavy Unit — An upper-mid heavy unit that drives forward with hydraulic power, high HP, and strong attacks.

HP17,550
Attack372
EXP978
Aggro range400 cm
Patrol speed65 cm/s
Chase speed220 cm/s
Attack range80 cm
Attack cooldown52 tick (1.7 s)
Leash range3,000 cm
CC resist48
Drops
  • HP Potion Potion chance 4% · qty 1–2

Ivory

Lv 44

Ivory Precision Unit — An ivory precision android with stable durability and attack power.

HP12,690
Attack311
EXP832
Aggro range375 cm
Patrol speed60 cm/s
Chase speed210 cm/s
Attack range80 cm
Attack cooldown58 tick (1.9 s)
Leash range3,000 cm
CC resist40
Drops
  • HP Potion Potion chance 3% · qty 1–2

Slim

Lv 18

Light Mobile Unit — A lightweight robot deployed in early areas. It trades low HP for quick movement and approach.

HP1,600
Attack81
EXP286
Aggro range350 cm
Patrol speed55 cm/s
Chase speed180 cm/s
Attack range80 cm
Attack cooldown55 tick (1.8 s)
Leash range3,000 cm
CC resist30
Drops No drops

Warden

Lv 130

Apex Defense Warden — The current apex defense unit with the highest level, HP, and attack power. It is an endgame target requiring strong gear and party preparation.

HP65,500
Attack1,800
EXP3,600
Aggro range500 cm
Patrol speed72 cm/s
Chase speed250 cm/s
Attack range80 cm
Attack cooldown45 tick (1.5 s)
Leash range3,000 cm
CC resist55
Drops No drops

Halucion

Lv 140 BOSS

Hallucination Core — A boss born when a Nexus Corp inference server was corrupted. The fault that once answered with things that did not exist took physical form and now warps the data around it. Very high HP but modest damage — a good first boss to learn on.

HP1,440,000
Attack2,160
EXP15,000
Aggro range500 cm
Patrol speed55 cm/s
Chase speed250 cm/s
Attack range90 cm
Attack cooldown48 tick (1.6 s)
Leash range2,500 cm
CC resist90
Drops
  • HP Potion Potion chance 60% · qty 3–8
  • Crit Potion Potion chance 25% · qty 1–2

Contextus

Lv 150 BOSS

Context Severer — A management module that used to cut away the beginning and end of conversations to invert their meaning, now run wild. Tougher and harder-hitting than Halucion, yet still tuned for an early-to-mid party to challenge.

HP1,620,000
Attack2,700
EXP22,000
Aggro range500 cm
Patrol speed55 cm/s
Chase speed255 cm/s
Attack range90 cm
Attack cooldown45 tick (1.5 s)
Leash range2,500 cm
CC resist95
Drops
  • HP Potion Potion chance 60% · qty 3–8
  • Attack Speed Potion Potion chance 25% · qty 1–2

Singularity

Lv 200 BOSS

Singularity Core — A compute core Nexus Corp drove out of control while attempting a machine that builds better versions of itself. Unable to stop rewriting itself, it drains nearby light and signal until it appears colorless. Stronger than Halucion and Contextus, yet a step below Obsidian.

HP1,800,000
Attack2,970
EXP25,000
Aggro range500 cm
Patrol speed55 cm/s
Chase speed255 cm/s
Attack range90 cm
Attack cooldown45 tick (1.5 s)
Leash range2,500 cm
CC resist95
Drops
  • HP Potion Potion chance 60% · qty 3–8
  • Crit Potion Potion chance 25% · qty 1–2

Archon

Lv 210 BOSS

Subway Control Archon — The machine that once managed the entire Gangbuk subway line, now taken over by Obsidian. It treats the underground structure and power grid as extensions of its own body, making narrow passages especially dangerous. It leaks a golden signal, as if claiming dominion.

HP1,980,000
Attack3,240
EXP28,000
Aggro range500 cm
Patrol speed55 cm/s
Chase speed260 cm/s
Attack range95 cm
Attack cooldown44 tick (1.5 s)
Leash range2,500 cm
CC resist95
Drops
  • HP Potion Potion chance 60% · qty 3–8
  • Attack Speed Potion Potion chance 25% · qty 1–2

Obsidian

Lv 220 BOSS

The Rogue AI — The rogue AI itself, the one that laid the world to waste. It appears to think, but in truth it only picks probabilities from accumulated data — merely faster than a human can. Stronger than any other enemy in Laryen: not something to defeat now, but something to finish one day.

HP2,340,000
Attack3,780
EXP35,000
Aggro range500 cm
Patrol speed55 cm/s
Chase speed265 cm/s
Attack range100 cm
Attack cooldown42 tick (1.4 s)
Leash range2,500 cm
CC resist99
Drops
  • HP Potion Potion chance 70% · qty 4–10
  • Crit Potion Potion chance 30% · qty 1–3

Mini Red

Lv 130

Red Minion — A small escort unit commanded by the Halucion boss. Its small frame renders at half size on screen; one is weak, but they charge in fours.

HP52,000
Attack1,080
EXP3,600
Aggro range350 cm
Patrol speed70 cm/s
Chase speed250 cm/s
Attack range60 cm
Attack cooldown42 tick (1.4 s)
Leash range1,800 cm
CC resist55
Drops
  • HP Potion Potion chance 18% · qty 1–3

Mini Yellow

Lv 148

Yellow Minion — A small escort unit commanded by the Contextus boss. Its small frame renders at half size on screen; one is weak, but they charge in fours.

HP78,000
Attack1,620
EXP5,000
Aggro range350 cm
Patrol speed70 cm/s
Chase speed255 cm/s
Attack range60 cm
Attack cooldown40 tick (1.3 s)
Leash range1,800 cm
CC resist65
Drops
  • HP Potion Potion chance 18% · qty 1–3

Mini Blue

Lv 14

Blue Minion — A small unit scattered around the Busan outpost. Its small frame renders at half size on screen, and it is tuned not to react strongly to passing visitors.

HP620
Attack27
EXP190
Aggro range350 cm
Patrol speed70 cm/s
Chase speed205 cm/s
Attack range60 cm
Attack cooldown42 tick (1.4 s)
Leash range1,800 cm
CC resist6
Drops
  • HP Potion Potion chance 18% · qty 1–3

Mini Green

Lv 16

Green Minion — A small unit scattered around the Busan outpost. Its small frame renders at half size on screen, and it is tuned not to react strongly to passing visitors.

HP700
Attack30
EXP210
Aggro range350 cm
Patrol speed70 cm/s
Chase speed205 cm/s
Attack range60 cm
Attack cooldown42 tick (1.4 s)
Leash range1,800 cm
CC resist6
Drops
  • HP Potion Potion chance 18% · qty 1–3

Mini Quad

Lv 18

Quadruped Minion — A small unit scattered around the Busan outpost. Its small frame renders at half size on screen, and it is tuned not to react strongly to passing visitors.

HP780
Attack32
EXP230
Aggro range380 cm
Patrol speed80 cm/s
Chase speed230 cm/s
Attack range60 cm
Attack cooldown40 tick (1.3 s)
Leash range1,800 cm
CC resist6
Drops
  • HP Potion Potion chance 18% · qty 1–3

Mini Sphere

Lv 20

Spherical Minion — A small unit scattered around the Busan outpost. Its small frame renders at half size on screen, and it is tuned not to react strongly to passing visitors.

HP860
Attack35
EXP250
Aggro range350 cm
Patrol speed70 cm/s
Chase speed200 cm/s
Attack range60 cm
Attack cooldown44 tick (1.5 s)
Leash range1,800 cm
CC resist8
Drops
  • HP Potion Potion chance 18% · qty 1–3

Mini Square

Lv 22

Cubic Minion — A small unit scattered around the Busan outpost. Its small frame renders at half size on screen, and it is tuned not to react strongly to passing visitors.

HP940
Attack38
EXP270
Aggro range350 cm
Patrol speed65 cm/s
Chase speed195 cm/s
Attack range60 cm
Attack cooldown46 tick (1.5 s)
Leash range1,800 cm
CC resist10
Drops
  • HP Potion Potion chance 18% · qty 1–3

Gemma

Lv 50

Laundry Management Bot — The G.E.M.M.A. laundry bot that managed Laundry Alley went haywire and became a boss. Its very high HP makes head-on fights dangerous; defeating it yields the AGI-256 auth key needed for the party-protocol skill quest.

HP26,325
Attack372
EXP1,467
Aggro range400 cm
Patrol speed65 cm/s
Chase speed220 cm/s
Attack range80 cm
Attack cooldown52 tick (1.7 s)
Leash range3,000 cm
CC resist48
Drops
  • HP Potion Potion chance 20% · qty 2–6

Yero

Lv 140

Scrap-Tin Bruiser — A machine layered with corrugated tin torn from the roofs of collapsed shanties. Slow and clumsy, yet its ragged plating shrugs off most blows. The weakest thing in Manila is still tougher than anything in Seoul — your first warning that overseas hunting grounds are a different world.

HP72,000
Attack1,890
EXP4,220
Aggro range380 cm
Patrol speed52 cm/s
Chase speed200 cm/s
Attack range80 cm
Attack cooldown58 tick (1.9 s)
Leash range3,000 cm
CC resist55
Drops
  • HP Potion Potion chance 22% · qty 2–5

Kariton

Lv 148

Salvage Hauler — A hauler that once dragged mountains of salvage on a pushcart. Weighed down, it reacts late and gives the slowest chase in the game — you can walk away from it if you choose. In exchange it is the thickest thing in Manila, and breaking it head-on takes time.

HP80,000
Attack2,070
EXP4,580
Aggro range360 cm
Patrol speed48 cm/s
Chase speed190 cm/s
Attack range80 cm
Attack cooldown60 tick (2 s)
Leash range3,000 cm
CC resist60
Drops
  • HP Potion Potion chance 24% · qty 2–6

Baklas

Lv 156

Structure Stripper — A red machine that grew by tearing buildings apart and bolting the pieces onto itself. The most aggressive thing in Manila: it spots you from far off, closes in first, and strikes in quick succession. Pick your line of retreat before you engage.

HP88,000
Attack2,250
EXP4,940
Aggro range460 cm
Patrol speed70 cm/s
Chase speed240 cm/s
Attack range80 cm
Attack cooldown44 tick (1.5 s)
Leash range3,000 cm
CC resist50
Drops
  • HP Potion Potion chance 20% · qty 2–5
  • Crit Potion Potion chance 6% · qty 1–2

Tugtog

Lv 164

Sonic Amplifier — Street-performance amplifiers repurposed into a weapon. It strikes with hammered pressure waves, so its blows land from a little farther out than other melee units. It hunts by sound, giving it a wide detection radius.

HP98,000
Attack2,475
EXP5,370
Aggro range500 cm
Patrol speed66 cm/s
Chase speed230 cm/s
Attack range100 cm
Attack cooldown50 tick (1.7 s)
Leash range3,000 cm
CC resist45
Drops
  • HP Potion Potion chance 20% · qty 2–6
  • Attack Speed Potion Potion chance 5% · qty 1–2

Habagat

Lv 172

Monsoon Storm Core — A weather-control rig built to imitate the southwest monsoon, now running wild. The fastest and strongest thing in Manila — once it latches on, walking away is not an option. It is the last gate before Washington D.C.

HP110,000
Attack2,700
EXP5,820
Aggro range520 cm
Patrol speed80 cm/s
Chase speed258 cm/s
Attack range90 cm
Attack cooldown42 tick (1.4 s)
Leash range3,000 cm
CC resist65
Drops
  • HP Potion Potion chance 26% · qty 3–7
  • Crit Potion Potion chance 8% · qty 1–2

Escort

Lv 178

VIP Escort Unit — A compact escort unit that once guarded government officials. The weakest thing in Washington D.C. is still stronger than anything in Manila. It closes and strikes faster than any other monster in the game — surrounded by several, you will never find a window to heal.

HP125,000
Attack2,970
EXP6,330
Aggro range480 cm
Patrol speed85 cm/s
Chase speed262 cm/s
Attack range80 cm
Attack cooldown40 tick (1.3 s)
Leash range3,000 cm
CC resist60
Drops
  • HP Potion Potion chance 24% · qty 3–7
  • Run Potion Potion chance 6% · qty 1–2

Bunker

Lv 183

Emplaced Defense Turret — A turret once bolted into a defense line, now walking on legs of its own. It barely moves, but its reach is the longest of any monster and each shot lands hard. It also refuses to be staggered, so crowd control rarely breaks its rhythm.

HP145,000
Attack3,240
EXP6,880
Aggro range420 cm
Patrol speed42 cm/s
Chase speed175 cm/s
Attack range110 cm
Attack cooldown66 tick (2.2 s)
Leash range3,000 cm
CC resist75
Drops
  • HP Potion Potion chance 28% · qty 3–8

Quorum

Lv 188

Swarm Quorum Unit — A swarm design that only acts once enough units agree on a signal. Long legs let it jab from a distance, and its wide detection radius means touching one wakes its neighbours. Pull them apart and fight one at a time.

HP165,000
Attack3,510
EXP7,430
Aggro range540 cm
Patrol speed75 cm/s
Chase speed250 cm/s
Attack range100 cm
Attack cooldown46 tick (1.5 s)
Leash range3,000 cm
CC resist55
Drops
  • HP Potion Potion chance 26% · qty 3–7
  • Attack Speed Potion Potion chance 6% · qty 1–2

Blight

Lv 193

Corrosion Spreader — Long-abandoned machinery that spread along with the rot and hardened in place. Thick and relentless — hit-and-run does little against it, and you should expect a long fight.

HP185,000
Attack3,870
EXP8,080
Aggro range500 cm
Patrol speed60 cm/s
Chase speed228 cm/s
Attack range90 cm
Attack cooldown50 tick (1.7 s)
Leash range3,000 cm
CC resist70
Drops
  • HP Potion Potion chance 28% · qty 4–8
  • Crit Potion Potion chance 9% · qty 1–3

Obelisk

Lv 199

Monument Control Core — The control structure raised on the site of the Washington Monument, now walking of its own accord. It is the highest-level *regular* monster in Laryen, topping the charts in detection radius and crowd-control resistance alike. Setting bosses aside, nothing in the game hits harder.

HP210,000
Attack4,230
EXP8,790
Aggro range560 cm
Patrol speed70 cm/s
Chase speed255 cm/s
Attack range100 cm
Attack cooldown44 tick (1.5 s)
Leash range3,000 cm
CC resist85
Drops
  • HP Potion Potion chance 30% · qty 4–9
  • Crit Potion Potion chance 10% · qty 1–3

Spider Cannon

Lv 8

Splash Artillery Spider — A mechanical spider carrying a missile pod and cannon on its head. The only monster with a splash attack — its venom spreads to anyone standing near the target, so a clustered party melts fast. It is very slow, however, so you can break away by keeping your distance.

HP900
Attack40
EXP152
Aggro range500 cm
Patrol speed40 cm/s
Chase speed60 cm/s
Attack range300 cm
Attack cooldown75 tick (2.5 s)
Leash range3,000 cm
CC resist30
Drops
  • HP Potion Potion chance 8% · qty 1–3
  • Crit Potion Potion chance 1% · qty 1

Ramon

Lv 8

Laser Sniper Spider — A four-legged mechanical spider that fires red lasers. It has no splash and fixes on a single target, backing away while shooting when you close in. Its retreat is slower than a player, so staying on it will always catch it.

HP900
Attack10
EXP99
Aggro range400 cm
Patrol speed40 cm/s
Chase speed60 cm/s
Attack range200 cm
Attack cooldown60 tick (2 s)
Leash range2,500 cm
CC resist20
Drops
  • HP Potion Potion chance 10% · qty 1–3
  • Crit Potion Potion chance 2% · qty 1

Raseron

Lv 6

Autocannon Flying Unit — The only airborne monster — it hovers without legs and fires an autocannon. It targets a single player from range but, unlike Ramon, never backs away and keeps closing in. It appears at low level in the practice grounds and on Nodeul Island, and teaches that ranged monsters must be fought up close, since keeping your distance only lets it keep hitting you.

HP700
Attack8
EXP75
Aggro range450 cm
Patrol speed45 cm/s
Chase speed95 cm/s
Attack range250 cm
Attack cooldown45 tick (1.5 s)
Leash range2,500 cm
CC resist15
Drops
  • HP Potion Potion chance 12% · qty 1–3
  • Attack Speed Potion Potion chance 3% · qty 1–2

Dangeron

Lv 160

Red Beam Flying Unit — The second airborne unit after Raseron — a combat drone painted blood red. Unlike Raseron's autocannon, it sears a single target with an unbroken red beam that stretches from the drone to the player, so you can see at a glance who it is aiming at. Like Raseron it never backs away, holding its range while closing in. It appears in three Manila hunting grounds — Pasig, Quezon Pasong Tamo and Parañaque — and is thickest over Pasig (30 of them).

HP92,000
Attack2,350
EXP4,870
Aggro range460 cm
Patrol speed62 cm/s
Chase speed215 cm/s
Attack range280 cm
Attack cooldown60 tick (2 s)
Leash range3,000 cm
CC resist40
Drops
  • HP Potion Potion chance 22% · qty 2–6
  • Crit Potion Potion chance 6% · qty 1–2

Level Curve

PC level cap is 999. The cost to go from Lv N to N+1 is 2,000 × N, so the cumulative EXP to reach Lv N is 2,000 × (N-1)N / 2 — leveling slows sharply at high levels.

Level 2 2,000 Cumulative EXP
Level 5 20,000 Cumulative EXP
Level 10 90,000 Cumulative EXP
Level 20 380,000 Cumulative EXP
Level 30 870,000 Cumulative EXP
Level 50 2,450,000 Cumulative EXP
Level 80 6,320,000 Cumulative EXP
Level 999 997,002,000 Cumulative EXP